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The hugely-popular MMORPG Final Fantasy XIV — which is about to celebrate its 12th anniversary (in its rebooted form) — is ...
Final Fantasy 14’s producer gives some hints at the future of the franchise on Nintendo Switch 2, and we’re already very excited.
Final Fantasy 14 Director Naoki Yoshida has hinted that the game could come to the Nintendo Switch 2 in the future, adding ...
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Monster Hunter Wilds and Final Fantasy 14 Collaborations Reveal New Content Coming This Fall
In order to participate in the Monster Hunter Wilds-themed update, you'll need to reach level 100 in Final Fantasy 14 and ...
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Screen Rant on MSNFFXIV on Nintendo Switch 2: Yoshi-P Provides Promising Update
Yoshi-P has positive things to say regarding a much-requested addition for Final Fantasy 14, one that is likely to attract ...
In an interview with VGC, Final Fantasy 14 producer Naoki Yoshida said that he wants to bring the game to as many players as ...
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TheGamer on MSNFinal Fantasy 14 Could End Up Coming To The Switch 2
Final Fantasy 14 producer Yoshi-P has confirmed that there's been "positive discussions" about the game being ported to the ...
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Naoki Yoshida had given up on making FFXIV Mobile happen until ...
Square Enix toyed with the idea of making FFXIV Mobile for years, producer Naoki Yoshida said, but the hurdle of adapting its combat seemed insurmountable – at least, until Lightspeed came along.
While Final Fantasy 14 director Naoki Yoshida may just be a fan of the Teenage Mutant Ninja Turtles, the TMNT: Mutant Mayhem shirt he was wearing during the Final Fantasy 14 Fan Fest keynote has ...
Naoki Yoshida on Final Fantasy 16's combat: "We have a lot of confidence in these systems" When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works ...
These are The Escapist's five most exciting Gamescom 2025 Opening Night Live announcements, and that's not even including ...
Naoki Yoshida - before FF14, he worked mostly on arcade Dragon Quest spin-off series Monster Battle Road. For Yoshida, listening to feedback from both designers and players has been key.
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